Michelle Lee's Work | ContraWork by Michelle Lee
Michelle Lee

Michelle Lee

UX/UI designer and 2D artist based in Vancouver, Canada

New to Contra

Michelle is ready for their next project!

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(Winner of BobaTalks X Google
(Winner of BobaTalks X Google Hackathon) BobaBliss is a tailored app that simplifies the Boba Tea ordering experience by offering personalized recommendations and community reviews, helping users find their perfect drink by swiping on Boba profiles to find their perfect match like a dating app.
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This is a capstone project
This is a capstone project for Take This' Accelerate Program [Season 1] Bedtime Stories is a reflective, cozy simulation mobile game designed to offer a gentle escape from the overwhelming demands of hustle culture in modern society. Through soothing interactions, calming mini-games, and creative customization, players engage in restorative tasks that promote self-care, emotional resilience, and community connection. The game offers a peaceful refuge where players can manage anxiety through playful yet meaningful interactions.
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The BC Children's Hospital (BCCH) struggle
The BC Children's Hospital (BCCH) struggle with navigation across their 1M+ square foot campus, leading to confusion, stress, appointment delays, and clinic disruptions due to varied signage and numerous facilities.​​​​​​​ Our team, 6-Bit Studios, developed an AR navigation app MVP for BCCH, targeting parents, children, and youth, with a focus on accessibility to improve navigation, reduce stress, and prevent appointment delays.
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Cover image for Greenhearth Necromancer is a cozy, witchy,
Greenhearth Necromancer is a cozy, witchy, semi-idle game about caring for a balcony garden; living and undead plants alike! Players grow cute plants, cast spells, and brew potions, enjoying the chill idle gameplay and balcony ambience throughout their day. This project is a UI-driven, information-dense game, where players rely heavily on the interface to understand mechanics, systems, and terminology.
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