Lukas Cuba's Work | ContraWork by Lukas Cuba
Lukas Cuba

Lukas Cuba

3D Hard Surface Artist | Game-Ready Assets & Props

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Lukas is ready for their next project!

Cover image for Tactical Digital Compass – Game
Tactical Digital Compass – Game Ready Asset Personal project based on the amazing concept by Clayton Wood. My goal was to take the original idea and push it further into a functional, game-ready tool with added utility. I focused on creating a versatile asset for a modern military setting, adding features like a battery indicator, external charging port, and a multi-purpose digital display. Key Technical Highlights: Modeling: Created in Blender using a non-destructive modifier-based workflow. High-Poly: Optimized time by using the Marmoset Bevel Shader for baking edges from a mid-poly base. Texturing: Pushed environmental storytelling in Substance 3D Painter to reflect field wear. UVs: Packed with UVPackmaster 3, with selective Texel Density increases on high-priority areas. Thanks for looking! Feedback is always welcome.
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Cover image for Off-road vehicle - WAYFINDER (WIP)
Off-road vehicle - WAYFINDER (WIP) - I want to introduce you to my latest portfolio project called WayFinder based on a concept by Markus Neidel ( https://www.artstation.com/artwork/6LnNNV ), but in my own way, where I decided to do things more according to how I would like it and based on many references. High poly together with Low poly are 90% done, I still need to fine-tune a few things and then I can jump into UV maps and texturing.
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Cover image for Panzerspaehwagen for Commandos game -
Panzerspaehwagen for Commandos game - game vehicles ready, created in Blender and texturing in Substance Painter for Commandos project
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Cover image for Diesel locomotive for Commandos game
Diesel locomotive for Commandos game - game vehicles ready, created in Blender and texturing in Substance Painter for Commandos project
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