Jeanne de Perthuis - 3D Modeler | Contra
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Jeanne de Perthuis
3D Character and Creature Artist for Video games
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Jeanne is ready for their next project!
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Alena Z
Lyon, France
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Lyon, France
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You are probably wondering what a 3D artist for Video Games is doing here, on a platform mainly focused on Graphic Design... Well I'm wondering too ! The Video Game industry is currently pretty chaotic, and I'm ready to open my skills to any who can use them. To be honest Contra was just send to me by a friend as "hey I found a thing for freelances" and I didn't really look further. I have account on so many different platforms, trying to reach as far as possible in hope to find a mission. So Contra might not be for me, or it might surprise me, only time will tell !
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Hello Contra user ! I'm Jeanne, a French 3D Character Artist looking for my next mission, and this is my last project to get my profile started : a dumb little Ghoul. This stylized project was so fun to do, way less pressure than bigger character, just a week of doing whatever I feel like doing, pure chaos for a very satisfying result ! Concept by Creature Box, all 3D aspects by me : sculpt in Zbrush, retopo and UVs in Maya, textures in Substance Painter and renders in Marmoset Toolbag.
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Hello Contra users, I'm Jeanne, a French 3D Character and Creature Artist, looking for a job opportunity ! Here is a stylized character I made after falling in love with the concept by Mathilde Gurib (https://www.artstation.com/artwork/5v2x8W) . The high poly was done with Zbrush, retopology and UVs in Maya, baking in Marmoset Toolbag and texturing in Substance Painter. I decided to challenge myself and modified Maya's adavanced skeleton rig to fit this character, added bones for the hair, bow, cloth and accessories, and rendered the final poses in Marmoset Toolbag.
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Hey everyone, I'm Jeanne, a 3D Character and Creature Artist looking for thier next mission ! Here is a stylized character made outside of work to push my handpainted skills. The texture was the focus, so the topology is less optimized than what I usually do. Concept by Wu Shenyou, all 3D aspects done by me. Sculpt in Zbrush, retopo and UVs in Maya, textures in 3DCoat, unlit renders in Marmoset Toolbag.
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