Environment Art: Abandoned Garage
In this desolate area, a solitary structure defies the emptiness: a rusted garage, skeletal and sun-bleached, standing as a lonely monument to forgotten dreams.
3D Designer
3D Renderer
3D Modeler
Autodesk Maya
Unreal Engine
Character Prop: Geiger Counter
This was a project to produce a character prop.
3D Designer
3D Renderer
3D Modeler
Adobe Substance
Autodesk Maya
Environment Lighting for Game
The City of Brass environment was a project that focused on learning Unreal Engines Lumen, and how to light for exterior scenes using Atmospheric Lighting.
Render Artist
3D Renderer
Unreal Engine