Sergio Valdez - Creative Director | ContraWork by Sergio Valdez
Sergio Valdez

Sergio Valdez

Director, producer and editor

Ready for work

Sergio is ready for their next project!

Followed by Helen S, Juwan L, and LOGO D
I created this 30-second piece to portray a vampire-hunter story featuring an action scene with a unique approach. It was also a great opportunity to try Seedance 2.5 capabilities and the director mode in CapCut. This sequence belongs in the same universe as a long-format series. Also, it works as an stand alone back story for the character, in which some of the scenes will be used as flashbacks and will contribute to the development of that character through the series.
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One reference image. Nine cinematic keyframes. A complete fight scene. Upload your input, describe the mood and setting, and this workflow builds 9 keyframes optimized for action sequences. Made for filmmakers, storyboard artists, and editors who move fast. Workflow Link: https://www.morphic.com/en/workflows/019d9843-3e90-772b-aca8-9152d475f316/cinematic-fight-scene
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Cover image for This is my submission for
This is my submission for the FLORA Technique Challenge 🎉 This technique allows you to create cinematic coverage of a two-shot interrogation, multi-angle scene with only one reference image. Also, it doesn't necessarily need to be an interrogation scene; this technique also works in another context that involves a two-shot situation, like two people talking at a restaurant or on a bench on the street. Possibilities are endless! How the workflow works: when the user uploads the input, it reads it and creates 9 different angles from the scene, starting with a two-shot scene. All in one click — repeatable and shareable. Built for: AI Filmmakers, storyboard artists, and editors. Technique Link: https://app.flora.ai/techniques/interrogation-scene
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It's awesome to see that finally motion control in AI is catching up to fast movement and adaptability, a few months ago it was nearly impossible to adhere fast movement with motion control, it's certainly not perfect yet but a very good improvement. What do you think?
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