I created a new workflow with Paper's connected canvas.
Push a branch -> Claude Code read your Paper design via MCP -> boots the dev server -> then runs three diff passes automatically: visual, semantic, and image. The results land directly onto the canvas as a structured review artifact.
No Slack thread. No back-and-forth. The canvas becomes the design review.
I built it with Claude Code and Paper MCP inside Antigravity. The agent uses get_jsx to diff Tailwind classes node by node, analyzes semantic meaning of copy changes, and compares image fills with vision. It caught a hero gap deviation (gap-12 in code, gap-10 in Paper), a subhead measure narrowed from 560px to 520px, and copy drift from the Paper source, all before a single human review.
This is what a canvas connected to your repo, your agent, and your data looks like, and it's a workflow Paper's roadmap hasn't shipped yet!
4
17
507
247 iterations. That's what it took to build Quantum Lab.
Quantum mechanics is one of the most exciting fields alive right now and still one of the least accessible. I wanted to do something about that.
Quantum Lab is an interactive 3D visualizer built entirely in Omma. Manipulate Bloch spheres, test quantum gates, build circuits, watch entanglement and decoherence happen live, no physics degree required. It comes with a guided walkthrough, full documentation, and a glossary to go as deep as you want.
Omma made it genuinely fast to iterate and turn abstract quantum concepts into something you can actually play with.
Try it: https://omma.build/p/redesigned-color-palette-scene-azem3m
(https://omma.build/p/redesigned-color-palette-scene-azem3m)Walkthrough below ->