Projects using Godot EngineProjects using Godot Engine
Cover image for I created a machine vision dartboard score counter, because ...
I created a machine vision dartboard score counter, because the plastic tips just aren't as fun. This is integrated into a Godot game for 3D visuals, and the games are tracked and sharable on social media for friends to check out. In case you need to prove you won 🤠
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Cover image for I built Hungry  Ghost
I built Hungry Ghost 👻 , a stylized 3D arcade adventure game built around a simple and addictive gameplay loop. Players explore the environment, hunt for souls and creatures, consume them to gain power, collect useful items and power ups, and evolve into stronger ghost forms. The core gameplay loop is explore, hunt, consume, grow, evolve, and push further. As the ghost becomes stronger, players can take on more challenging targets, discover new areas, and make use of special abilities such as Berserk Mode to temporarily become more powerful. The goal was to create a gameplay system that feels immediately fun while leaving room for deeper progression, new abilities, enemies, environments, and challenges. I handled the game concept, 3D gameplay, mechanics, character progression, environments, animations, UI, camera, and overall gameplay experience in Godot. They is still room for improvements and creating it almost took away my sanity but I am pleased with the results. I got the inspiration from on of my favorite games Hungry Sharks😅🦈 #Gamedevelopmemt #Godot
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Cover image for Otto Dash Unity Webgl Game
Otto Dash Unity Webgl Game
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Cover image for TimePin is a Geo Guessr
TimePin is a Geo Guessr style history game. The goal is to guess the time and place that a character is from. https://playtimepin.com/ I designed this game in Figma, and built it with Claude Code and ChatGPT Codex in the Godot engine. It's currently available on the web, but it will be turned into a mobile app soon.
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Cover image for We created a punishing yet
We created a punishing yet rewarding experience where players navigate a quirky character over a mountain of bizarre objects using only a hammer. This game taps into the popular “rage game” genre, offering a unique, high-difficulty challenge that is as frustrating to play as it is entertaining to watch. Task To create a difficult-by-design, physics-based game that provides a steep but fair challenge. The objective was to build a memorable and rage-inducing climbing experience with unconventional controls, fostering a sense of immense accomplishment upon making progress
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