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LIVV has six new people.
Sort of.
Most of our internal work already runs through agents.
One reviews design.
One builds.
One listens to what the market is actually saying.
One questions the idea.
One explains it.
One asks whether any of it makes money.
They had no faces, no names, and no reason to exist outside our internal systems.
So we gave them all three.
The Eye decides what’s worth looking at.
The Hand builds.
The Mouth explains it.
The Brain decides whether the idea actually holds up.
Elías listens.
The Pulse asks the uncomfortable question at the end of a nice presentation:
Does any of this actually matter for the business?
This is one of our first experiments with them.
Right now, we're testing how they work as a presentation format — turning the way LIVV thinks, designs and builds into something you can actually watch.
Next, we want to go further.
Instead of making them explain LIVV from a studio, we're going to put them to work.
Meetings.
Bad ideas.
Client feedback.
Design reviews.
Experiments.
Arguments.
Things breaking.
Things working unexpectedly well.
Basically: the everyday life of a slightly strange office.
Except the office is partly run by agents.
And through those stories, we'll show the things LIVV actually does — design, development, automation, AI, growth and whatever we decide to build next.
But we're still figuring this out.
So tell us what feels wrong.
What feels forced.
Who you'd change.
What you'd want to see them do.
And, most importantly:
Who is this team still missing?
If the idea is good enough, we'll build them. Meet "The Cutting Room Floor" - a nostalgic, early-2000s 3D hardware archive meant to preserve creative ideas that deserve a second life ✨
"The Cutting Room Floor" is a visual tribute to the nostalgia of early 2000s tech 💿
The current build features an interactive 3D display vault housing the generated creative assets, fully realized in a vibrant, glossy, vintage "Bondi Blue" iMac G3 aesthetic 💙
As for future plans, I want to work on an integration with a web backend (like Bubble) to turn this into a living community engine where users can submit their own half-finished projects and ideas directly onto the shelves 💡
I utilized Omma Studio to generate customized, low-poly 3D objects, and Omma Canvas to create the scene, featuring the cabinet with the thick horizontal glass shelves and top-down spotlights ⭐
Here's the live interactive build: https://omma.build/p/the-cutting-room-floor-ambient-archive-fw4i12
What I learned: one of my biggest takeaways from this project was decoding how to communicate with Omma when it comes to prompting. I typically talk to AIs casually, like I’m brainstorming with a friend, but I found Omma does better with direct, clear, non-ambiguous instructions 😜