Projects using Adobe Substance in São José do Rio Preto
Projects using Adobe Substance in São José do Rio Preto
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Pablo de Oliveira
TECHNOS CONNECT MAX CALL
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Pablo de Oliveira
Fila Brazil - Float Verve
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Pablo de Oliveira
Fila Brazil - KR6
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Pablo de Oliveira
🚀 Automotive LookDev for FW47 – FOOH Campaign I recently completed the full LookDev, texture work, and realistic shader development for the FOOH campaign for Gulf Oil Brazil × Atlassian × Williams Racing, created for the São Paulo / Interlagos GP 2025. This project required high-fidelity automotive realism under a fast three-day turnaround. I rebuilt all materials from scratch, refined micro-details, and matched the FW47 surfaces with precise, cinematic visual quality. Full case: https://www.behance.net/gallery/241604283/FOOH-Gulf-x-Atlassian-Williams-F1-Interlagos Available for automotive CGI, premium LookDev, product realism, and high-end material development.
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Pablo de Oliveira
Honored to share recent achievements from our work on Netflix’s “Body Swap”. Achievements: – Grand Clio (1x) – AR Speciality Award – Winner – Gold (1x) – Silver (1x) – Bronze (2x) – 6 Wins at The Clios Entertainment 2025 – Bronze – Cannes Lions 2025 – Gold Award – “Body Swap” (Netflix) I worked on the project as Senior 3D Artist / LookDev / Texturing, crafting cinematic CGI assets and visuals for the campaign. I’m available for new freelance projects in: 3D cinematic films, product CGI, lookdev, shaders, materials, advertising visuals. Available for freelance work and open to immediate start. Portfolio & links: bento.me/pj-arts behance.net/pjarts instagram.com/pjartsbrazil Dropbox (latest cases): https://www.dropbox.com/scl/fo/vgs6i4a25ch8mvz6jhbtd/ABpHSpkeU7h5x1oQeecwb_E
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🚀 3D Interactive Simulator GTX Sports | 2024 In 2024, I led the development of a web-based 3D interactive simulator, one of the most challenging projects of my career, delivered after 6+ months of production. I was responsible for the 3D system architecture and team leadership, ensuring high performance, visual fidelity, and 100% functionality across desktop and mobile devices. We also produced a launch video to showcase the platform’s capabilities. 🔧 Pipeline: Blender · Adobe Substance · Unreal Engine · Three.js — Pablo
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TUXEDO CAT — Vince Camuto Fragrances After 2+ months of production, here’s a CGI piece I created for Vince Camuto. I handled the full 3D pipeline — from modeling to final animation — shaping a bold visual identity for the brand. What I Delivered • High-end 3D modeling • Realistic textures (procedural + hand-painted) • Advanced lookdev • Grooming (fur) for the Tuxedo Cat character • Dynamic animation • Full technical direction Pipeline Maya (modeling, animation, grooming) Substance Painter (textures/materials) Cinema 4D (layout/lookdev) Octane Render (lighting/render) Portfolio: https://bento.me/pj-arts (https://bento.me/pj-arts)Open for new 3D collaborations. #CGI #3DAnimation #ProductCampaign
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F1 WILLIMAS POWERED BY WORDS. I had the opportunity to collaborate with the Gulf team for the São Paulo GP, developing textures in Substance Painter Shader Redshift C4D for the Williams F1 lookdev. A fast, intense, and amazing experience to contribute to the visual process of such an iconic team.
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