Finally, My submission for Rive BroadCast Challenge.
A fully interactive VTuber livestream experience built in @Rive , featuring a custom anime character rigged and animated from scratch with visemes and facial expressions. The project includes a modern streaming UI, scripted stream timer with start/stop/reset and custom time controls, interactive chat with editable usernames and messages, and dynamic subscription and donation alerts.
It also explores Rive’s 3D Canvas with a rotatable, swappable logo placeholder, along with interchangeable game panels. Everything is powered by Rive Scripting and Data Binding, making the components dynamic and ready to integrate into web or mobile applications.
Invite Link: https://editor.rive.app/file/broadcast-live-stream-final-1/2492265?linkId=CFO5HpEGeEu5nnAi5C8UPA
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I've been working on DivineShot for a while now. It's still a work in progress, but I wanted to create a "Coming Soon" page that truly captures its vision.
To build the hero section, I used @Unicorn Studio —and I genuinely loved the experience. While I'm comfortable working with WebGL, using Unicorn Studio felt like working in After Effects: intuitive, layer-based, and incredibly easy to experiment with.
I'm honestly hooked. I've already started exploring new ideas and building more interactive experiences with it.
Huge shoutout to the Unicorn Studio team for creating such an amazing tool. ❤️ I also plan to give back to the community by creating tutorials, since there aren't many available yet. Hopefully they'll help others get started and unlock what's possible.