Freelance Framer Developers in Phoenix
Freelance Framer Developers in Phoenix
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Connor O'Neil
pro
Fountain Hills, USA
PixlForm ®
1x
Hired
5.0
Rating
3
Followers
expert
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PixlForm ®
0
Cuneiform
0
4
0
Post OS Mini
0
9
0
Post OS
0
7
0
Alv B AS - Biotech Company
0
5
Framer Developer
(7)
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Shawnee Wright
Phoenix, USA
UX Designer & Framer Pro
expert
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UX Designer & Framer Pro
0
Nonprofit Website: Lumia
0
2
1
Repositioning an iconic texture-first brand into a modern studio and consulting platform. We designed a website that communicates expertise, elevates credibility, and attracts both clients and global beauty brands.
1
32
1
Letting world-class visuals take center stage. A spec site built to showcase award-winning filmmaking through an immersive, visual-first experience.
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42
1
Educating teachers and converting them into platform users. We built a comprehensive website that tells Lumia's story and drives signups.
1
39
Framer Developer
(4)
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Ivan B
pro
Phoenix, USA
AI Engineer | Video Editor
12
Followers
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AI Engineer | Video Editor
12
Leadership Communication & Executive Coaching Website
12
4
12
Stock Dads Trading Community Website Development
12
4
1
Master of Canva AI Through this course, I practiced creating professional social media graphics, brand visuals, presentations, marketing assets, and AI-assisted design workflows inside Canva. I also learned how to use Canva AI features for image generation, content refinement, layout improvement, and visual storytelling. This training helped me improve both my design speed and creative process. I can now create clean, modern, and business-ready visuals more efficiently while keeping the final result professional, consistent, and easy to use. I’m excited to apply these Canva AI skills to branding, content creation, portfolio visuals, social media campaigns, and client-facing design projects.
1
11
3
Enterprise Website Development for Palantir
3
2
Framer Developer
(2)
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Alexia Valenzuela
pro
Phoenix, USA
Fixing & building AI apps with clean UX + reliable outputs
New to Contra
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Fixing & building AI apps with clean UX + reliable outputs
0
This project focused on executing a fully designed website into a live, responsive Framer build within a tight deadline. The design, structure, and copy were already finalized. The goal was precise implementation, performance, and clean delivery without compromising visual quality. Section 2: My Role I handled the full execution layer inside Framer, including: Translating static designs into responsive layouts. Structuring reusable components. Implementing interactions and transitions. Ensuring consistency in spacing, typography, and hierarchy Final QA and publishing This was purely a build-focused role. Prioritizing accuracy, speed, and polish. Section 3: Execution Approach To ensure a smooth and fast delivery, I followed a structured approach: Design Audit Reviewed layout, spacing systems, and component patterns before building. Component System Setup Built reusable sections to maintain consistency and speed up implementation. Responsive Build Designed across breakpoints early — not as an afterthought. Interaction Layer Added subtle motion and transitions to elevate the experience without overcomplicating it. Final QA + Polish Checked alignment, spacing, responsiveness, and performance before publishing. Section 4: Outcome Delivered a fully functional, published Framer site within deadline Maintained high visual accuracy to the original design Ensured clean responsiveness across devices Created a polished, production-ready experience The result was a smooth transition from design to live product with no execution gaps. Section 5: Key Strength I focus on the execution stage where most projects lose quality. Instead of treating development as a technical step, I approach it as a continuation of design, where spacing, timing, and responsiveness are just as important as layout. That’s what allows me to deliver builds that feel finished, not just functional.
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66
4
This project is an AI-driven coaching and behavior platform designed around women’s physiological cycles, combining health tracking, guided routines, and structured coaching into a single system. The product integrates glucose tracking and cycle-based fasting protocols, adapting recommendations based on different phases of a woman’s cycle. Instead of static tracking, the experience shifts contextually, guiding users through daily decisions, energy patterns, and habits in a way that feels aligned rather than restrictive. A key part of the system is the coaching layer. The platform supports both 1:1 coaching and multi-week group programs, where users move through structured lesson plans, guided routines, and check-ins. The experience is designed to feel continuous, not fragmented, blending education, action, and reflection into one flow. There is also a built-in spiritual component, where scripture and reflection prompts are integrated into the experience alongside behavioral guidance. This creates a more holistic system that supports not only physical health, but mental and emotional alignment. From a product perspective, the focus was on designing a system that encourages consistency and long-term engagement. This includes adaptive feedback, clear progression, and interaction patterns that reinforce daily use without overwhelming the user. The result is not just a tracking tool, but a structured environment for behavior change, combining health data, coaching systems, and guided experiences into one cohesive platform.
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4
173
1
DoseCTRL — Clinical UX System (Biotech Aesthetic Layer) One-liner A biotech-inspired interface system that blends clinical clarity with premium, sensory-driven design. Problem Health tracking tools often feel either overly clinical or overly generic, failing to build trust or emotional engagement. Users need an interface that feels both medically credible and personally engaging. Solution DoseCTRL introduces a visual system inspired by molecular structures, liquid forms, and soft clinical environments. The UI balances precision and calmness, reinforcing trust while maintaining usability. Experience System Visual language derived from glass, liquid, and molecular structures Soft gradients and translucency to create depth without distraction Minimal UI layers to reduce cognitive load Interaction flow designed for speed and repetition Key Interaction Moments Fast log entry with minimal fields and immediate feedback Timeline updates instantly after each action Subtle visual hierarchy guiding attention without overwhelm Reminder prompts that re-engage users without friction Visual / Aesthetic Direction Neutral base (off-white, beige) with soft biotech blue accents Glassmorphism elements to create a premium clinical feel High spacing and clean typography for clarity Subtle depth and shadow for a tactile interface Technical Considerations Mobile-first responsive design (Next.js + Tailwind) Component-based architecture for scalability Lightweight rendering for fast interactions Structured data model supporting future expansion Outcome / Impact The interface elevates the perception of peptide tracking from a utility tool to a trusted system. It creates a foundation where users feel both guided and in control, increasing long-term engagement and retention.
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72
1
Trivium Cohort — A Multi-Role Learning Ecosystem Overview Trivium Cohort is a connected educational platform designed to unify students, parents, and teachers into a shared digital environment. Instead of treating each role as separate, the system creates a cohort-based experience where progress, communication, and engagement are continuously visible and interactive. The platform transforms traditional education workflows into a dynamic, role-specific experience, blending structure, gamification, and emotional engagement. ⸻ 🧠 Core Concept A three-sided system where each user experiences the same data differently through tailored UI/UX: ⸻ 👩🏫 Teacher Experience (Tools + Control Layer) Purpose: Provide clarity, oversight, and control. UI/UX Direction: • Clean, dashboard-driven interface • Data visualization (progress tracking, completion rates) • Task and curriculum management tools • Cohort-level insights Key Features: • Assign tasks and lesson plans • View student progress and trends • Generate worksheets and structured content • Monitor engagement across the cohort 👉 Feels like: Command center + analytics dashboard ⸻ 🧒 Student Experience (Immersive + Game-Like) Purpose: Make learning feel interactive, motivating, and alive. UI/UX Direction: • 3D-inspired or spatial interface • “World-like” navigation (classroom, tasks, progress zones) • Gamified progression system Key Features: • Interactive task completion (“quests”) • Visual progress (levels, points, achievements) • Direct connection to teacher and parent • 2-player interactive experiences with parent 👉 Feels like: A playable learning world ⸻ 👨👩👧 Parent Experience (Emotional + Engaged) Purpose: Turn passive observation into active participation. UI/UX Direction: • Soft, immersive digital environment • Less “gamey,” more guided + rewarding • Focus on emotional reinforcement and visibility Key Features: • Real-time activity feed (child progress, achievements) • Interactive engagement tools (encouragement, participation) • Shared experiences with child (light gamification) • Clear visibility into growth and development 👉 Feels like: A nurturing, interactive support space ⸻ 🔁 Core System Loop 1. Teacher assigns task 2. Student completes task (gamified interaction) 3. Progress is updated + visualized 4. Parent receives update + engages 5. Student receives feedback + motivation → Loop reinforces consistency, connection, and accountability ⸻ 💡 Differentiation Unlike traditional education tools, Trivium Cohort: • Designs 3 completely different UX layers for the same system • Integrates family engagement directly into the product loop • Uses gamification selectively (fun for students, meaningful for parents, structured for teachers) • Treats learning as a shared experience, not an isolated task ⸻ 🎯 Outcome A platform where: • Students feel motivated • Parents feel involved • Teachers feel in control All within a single, cohesive system
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94
Framer Developer
(1)
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