Software Development Projects in Newcastle upon TyneSoftware Development Projects in Newcastle upon TyneLast Seen - Places disappear. Their stories don't have to.
Last Seen is an archive of lost places and the memories people left behind. A living record of the places that shaped us, before they disappear from memory as completely as they have from maps.
The research
Before writing a line of code I posted to Reddit. "What closed place do you still think about?" Three subreddits. Three cities. 217,000 views. 1,652 replies. The Astoria. Shunt Vaults. CBGB. Florent. The problem was real before I built anything.
The Figma workflow
Figma Weave generated the visual language, aged paper textures, film grain overlays, archival map treatments. The Design Agent built the complete design system from a single prompt, colour styles, typography, eight components, page layouts, brand guidelines. The result is a 16-frame horizontal brand identity deck published to the Figma Community.
Two Figma Make widgets built and published to Community, Memory of the Day and Still Here, pulling real memories from a live Supabase database in real time.
The product
Next.js, TypeScript, Tailwind, Supabase, Mapbox GL JS, Vercel. 103 places across five cities. A heatmap showing where memory concentrates across continents. Real memories from real people. An admin queue, rate limiting, auto-geocoding, profanity filtering, i18n across six languages.
825 unique visitors in three days. The archive keeps growing.
The workflow
Reddit validation, Figma Weave, Design Agent, Figma Make, live product. In 24 hours.
Design System - https://www.figma.com/design/Kn81kFZfmAOf9OJkzUGohk/Last-Seen?node-id=0-1&t=JJ7SBoTiIzpf07OZ-1
Figma Make - https://glassy-sky-12636665.figma.site
Project link - https://www.lastseen.city AREA is a fictional creative technology studio exploring how AI-native workflows can shape modern digital identity design.
I used Google Stitch to explore and refine the brand direction through typography studies, interaction concepts, motion systems, colour exploration, and in-place AI edits before rebuilding the final experience in Next.js with Framer Motion and deploying it on Vercel.
The final site focuses on cinematic pacing, editorial restraint, atmospheric motion, and immersive interaction design inspired by modern creative studio websites.
Live Site:
https://area-snowy.vercel.app
Stitch was strongest as a rapid creative direction and identity exploration tool. The in-place editing workflow made it easy to iteratively refine layouts, spacing, typography, and atmosphere while maintaining creative momentum.
The workflow became most powerful when paired with production tooling, using Stitch to establish the creative system first, then translating the final direction into code for deeper interaction and motion refinement. Built Infinite, an experimental interactive playground focused on motion, atmosphere, and immersive web experiences.
The project explores creative front-end development through animated 2D scenes, transitions, visual effects, and interaction systems, acting as a public space to push my skills in motion design, creative development, and real-time UI experiences.
Designed and developed using modern web technologies including React, Next.js, TypeScript, Canvas-based rendering, animation systems, and interactive UI techniques.
The focus of the project is not just visuals, but creating interfaces and digital experiences that feel alive, tactile, and emotionally driven.