Freelancers using Python in Nelson
Freelancers using Python in Nelson
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Muhammad Talal
Manchester, UK
Building next-gen Interactive experiences
$5k+
Earned
1x
Hired
17
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Building next-gen Interactive experiences
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
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Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
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I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
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I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
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Python
(1)
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Sarah Yeboah Manu
Manchester, UK
Fraud Analyst | Data Science | Financial crime &Compliance
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Fraud Analyst | Data Science | Financial crime &Compliance
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Medical Health Insurance Cost Prediction
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Expresso-Customer-Churn-Prediction/expreso_churn_prediction.ipy…
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GitHub - SarahY89/Fraud-Detection: A guide to help in building …
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Python
(3)
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Tim Green
pro
Nelson BB9, UK
Principal Engineer, PHP Backend specialist, Article Writer
11
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Principal Engineer, PHP Backend specialist, Article Writer
0
Coming Soon: https://smartershort.link
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Today I've launched the next evolution of my non-fiction written work. For just over a year I've been writing long-form daily articles about Technology, Governance and the Human cost of the things we build at smarterarticles.co.uk (https://smarterarticles.co.uk) Six weeks ago I launched a podcast, taking one of my published articles, and reworking it for the podcast format, with a new episode weekly. Today I launched the accompanying website: smarterarticles.fm (https://smarterarticles.fm) My spec was simple:- 1. Keep it simple, and minimalistic. My articles are published on a simple site, headlines, and content, and nothing more. I wanted to keep that simplicity. 2. Clean, professional, broadsheet-style publication. 3. No admin system. The site and its content take care of itself. I publish articles on a site that has an RSS feed, and I publish a podcast that has an RSS feed, so this site consumes both and the source of truth is where the content is originally published. 4. Plain English. Clear, precise, human. Read the About page or the Privacy Policy. I'm not trying to hide behind technobabble, only clarity. 5. No Cookies. No Tracking. No Analytics. No Recommendation Engine. No Profiling. No Selling or Sharing of Personal Data, clearly stated as a deliberate decision not an oversight seeking correction. Here are some example pages, I'd encourage you, if you so wish, to visit the site and let me know your thoughts: smarterarticles.fm (https://smarterarticles.fm)
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Continuing from yesterday, some further concepts....
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Another Indie Author project, completely different vibe for Millie Bramley. Cosy Mystery author with a very definite vision for what she wanted, but with a minimal budget. Death & Sourdough (https://www.amazon.com/stores/Millie-Bramley/author/B0GMK7DZ9Y) is a great premise and she's got such a refreshing attitude. Basic Author website, automations to pull in book data for minimal administrative overhead, MailerLite integration for newsletters. A real pleasure. https://www.milliebramley.co.uk
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Python
(1)
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Laurence Fubara
Manchester, UK
Full-stack developer
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Full-stack developer
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Serverless Music Streaming Platform {Backend}
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Moving Company Website
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ReactJs Investment Website
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Paul Wild
Shipley, UK
Promo Content Specialist & Designer
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Promo Content Specialist & Designer
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Auto Banning Bot Development
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JUSTALOTTO promotional video
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Own The Day Creative | Social Media Management
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