Freelance AR/VR Developers in Manchester
Freelance AR/VR Developers in Manchester
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Muhammad Talal
Manchester, UK
Building next-gen Interactive experiences
$10k+
Earned
1x
Hired
20
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Building next-gen Interactive experiences
17
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
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Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
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Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
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I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
460
AR/VR Developer
(1)
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Talha Safdar
Manchester, UK
Real-Time Desktop & IoT Developer | C#, WPF, C++/Qt
New to Contra
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Real-Time Desktop & IoT Developer | C#, WPF, C++/Qt
0
Developed an immersive VR medical-training application for the Northern Care Alliance NHS Group using Unity and C#. The application guides learners through intravenous cannulation training in a structured virtual environment. I translated clinical requirements into an interactive workflow, implemented the VR interactions and training logic, and refined the experience using feedback from NHS professionals. The completed application passed Oculus Store requirements and was released for Meta Quest.
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Designed and developed the Flusso Technologies website using Blazor WebAssembly and C#. The site presents the company’s software services, products, and project portfolio through a responsive, modern interface. I also implemented serverless functionality with Cloudflare Workers and configured the supporting deployment and hosting infrastructure.
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19
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Designed and developed a modern, responsive website for a construction company. The site clearly presents the company’s services and expertise, strengthens its professional online presence, and makes it easy for potential customers to get in touch. I focused on clean visuals, straightforward navigation, mobile compatibility, and a design aligned with the company’s brand.
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19
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Designed and developed Flusso Tracker, an offline business-management desktop application built with C#, .NET, WPF, MVVM, and SQLite. It brings customers, suppliers, stock, invoices, records, and notes into one organised system. All information is stored locally, allowing businesses to work without a cloud connection while retaining direct control over their data.
0
20
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