Freelancers using Python in Macclesfield
Freelancers using Python in Macclesfield
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Muhammad Talal
PRO
Manchester, UK
Building next-gen Interactive experiences
6
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Building next-gen Interactive experiences
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
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Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
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I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
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I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
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Python
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Sarah Yeboah Manu
Manchester, UK
Fraud Analyst | Data Science | Financial crime &Compliance
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Fraud Analyst | Data Science | Financial crime &Compliance
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Medical Health Insurance Cost Prediction
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Expresso-Customer-Churn-Prediction/expreso_churn_prediction.ipy…
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GitHub - SarahY89/Fraud-Detection: A guide to help in building …
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Jake Henshall
PRO
Macclesfield, UK
AI-Driven Full-Stack Developer building fast, smart apps
12
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AI-Driven Full-Stack Developer building fast, smart apps
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ProjectAUCTION [WIP] A smarter way to bid, buy, and sell. A machine-learning powered auction platform that learns from behaviour, predicts prices, and keeps things transparent. Real auctions, done right.
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ProjectLISTR [WIP] Tired of relisting the same item across eBay, Vinted, or Depop! Automation and machine learning to cross-list, optimise titles, and suggest prices instantly. Your listings — everywhere — without the manual grind.
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🚀 Had an idea over the weekend. Spent the next 4 days building it. Meet CraftTun. I’ve wanted a clean, reliable way to run Craft CMS locally, without fighting Docker, juggling databases. CraftTun, a cross-platform app that handles the entire Craft CMS local dev stack for you. It’s not released yet, but the core is solid: containers spin up cleanly, Craft installs instantly, one-click admin login works. It takes inspiration from Local and the retired Craft Nitro, but is built specifically for modern Craft workflows. What works today: • Create new Craft sites • Auto container setup • phpMyAdmin access • Craft CMS v3–v5 support • One-click admin login Built in 4 days through focused iteration and prompt-driven development, showing how quickly high-quality tooling can be delivered with the right workflow. https://www.crafttun.com/
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🚀 Built a full app in 1 weekend: ForageMap.com (http://ForageMap.com) I gave myself a weekend deadline and shipped ForageMap.com (http://ForageMap.com) — a simple, clean platform that lets people pin, share, and discover wild edible plants in their area. It’s for people who want foraging without the nonsense: fast map, quick submissions, seasonal insights, and a community leaderboard. What it does right now: - Add a spot in seconds - Browse community finds - 4 different map styles - Leaderboards - Seasonal filters What’s coming: - Ingredient pages with photos + full details - Trusted “verified spot” markers - Offline mode - Fully mobile-friendly If you’re into sustainability, local food, or just want something that tastes better than supermarket veg, take a look: 👉 https://foragemap.com Open to feedback, ideas, or collabs.
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