Freelance Game Developers in Los Gatos
Freelance Game Developers in Los Gatos
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Brendon Smith
pro
Santa Cruz, USA
AI first software engineer and creator
14
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AI first software engineer and creator
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Nova64 -> Fantasy Console for RetroArch, Godot, and the Web
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🕹️ What happens when a software engineer misses the strange, experimental magic of the Nintendo 64 and original PlayStation era? Apparently, he builds an entirely new game console. Meet Nova64: a JavaScript-powered 3D fantasy console inspired by chunky polygons, mysterious cartridges, CRT glow, demoscene creativity, and the wonderfully weird software of the late ’90s. I designed and engineered Nova64 as an open platform where developers can create a game cartridge in JavaScript and launch it instantly—no actual plastic cartridge blowing required. 😄 Underneath the playful exterior is some seriously fun engineering: 🎮 A shared game-development API across Three.js, Babylon.js, and Godot 🧠 JavaScript running natively through an embedded QuickJS engine 🕹️ A custom RetroArch core for playing Nova64 cartridges alongside classic systems 🛠️ A browser-based studio with Monaco, hot reloading, and developer tools 🌎 3D graphics, physics, particles, shaders, audio, controllers, voxel worlds, and WebXR 💾 More than 70 playable demos and experimental cartridges 🖥️ A Mac OS 9-inspired desktop—because modern software could use more personality Nova64 isn’t an N64 emulator, and it isn’t pretending to be a historical machine. It’s a new creative platform built around a question I couldn’t resist exploring: What if the next fantasy console used JavaScript cartridges? This project brings together nearly everything I love building: games, graphics, creative tooling, native integration, web technology, nostalgic interfaces, and slightly unreasonable ideas that somehow become real products. I’m not selling Nova64 as a Contra service. I’m sharing it because it demonstrates what’s possible when creative direction and deep engineering live in the same project. If your idea sounds ambitious, interactive, technically unusual—or just a little bit weird—I’d probably love to hear about it. 🚀 Explore Nova64: https://nova64.io (https://nova64.io)View my services: https://contra.com/brendon_smith_axke294z/services?r=brendon_smith_axke294z
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m{ai}geXR: AI + 3D for Desktop, iOS, iPadOS & Android
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Your next Shopify storefront could start here. 🚀 I’ve released a 100% open-source Next.js + Shopify template with a retro look and the essentials to start building: product collections, variant selection, a shopping cart, and responsive layouts. Run it with the included demo catalog, make it your own, then connect your Shopify store for live commerce. Built with Next.js, React, TypeScript, and Tailwind CSS. Free under the MIT license and ready to download and customize. 👉 Get the template on Contra (https://contra.com/products/GlQ38Sga-shopify-next-js-template) If you like it, share the love! I’d love to see what you build. #NextJS #Shopify #OpenSource #Ecommerce
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Ahsan Mahmood
San Jose, USA
SaaS & App Dev Expert | Full-Stack | MERN | Serverless
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SaaS & App Dev Expert | Full-Stack | MERN | Serverless
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Ahsan Mahmood's Contact and Portfolio
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Projects Completed by Ahsan Mahmood (Aoneahsan)
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Ahsan Mahmood - Software SaaS App Developer & Team Lead - Full-…
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Anthony Ettinger
Los Gatos, USA
From imagination to implementation, we craft digital masterp
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From imagination to implementation, we craft digital masterp
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ETH Shot: Ethereum-Powered Gambling Game Development
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Quantum-Resistant Encrypted Messaging App Development
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Win More Proposals — With Less Effort
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Elijah Shaw
San Jose, USA
Creative Technologists crafting immersive experiences
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Creative Technologists crafting immersive experiences
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Soundromeda:
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Bond: Wish of the Forest is a creature collector roguelike game made in Unity. It takes from classic RPGs like Breath of the Wild and Hades to create a memorable experience of bonding with magical beings
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I contributed to the development of WWE2K23 at Visual Concepts, specifically to the MyRise mode. I focused on combat design, camera systems, dialogue, voice-over (VO) implementation, and extensive cross-team collaboration to ensure a cohesive and compelling player experience. This experience sharpened my narrative and technical design skills in an AAA environment.
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This was a fully functional shooter level built in Unreal Engine 5 using both C++ and Blueprints. I implemented core gameplay architecture including a modular Gun class, AI Controller, and responsive character damage system. The project features behavior tree logic, blackboard-driven enemy AI, and nav mesh-based pathfinding. Enemies detect and chase the player using line-of-sight checks, and execute ranged attacks through a custom shooting behavior task. Additional systems include: Damage and death logic tied to animation montages A dynamic lose screen UI using UMG and C++ State-driven animation blueprints for player feedback This project strengthened my understanding of Unreal’s gameplay framework and real-time AI decision-making.
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Gleb Lapkovsky
Santa Clara, USA
Web, iOS, macOS apps, MVPs & on-device AI
New to Contra
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Web, iOS, macOS apps, MVPs & on-device AI
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Catch My Fluffy: Interactive TV Game for Kids
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Jikoku Website
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Peripatos: Circular Walking Routes for iPhone
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Jikoku: Native macOS Productivity App
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5
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