AR/VR Development Projects in England
AR/VR Development Projects in England
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Radeeyah Ade
pro
Augmented Reality Agent: Proxemics
0
73
3
xmx Luo
Starbucks - Where we connect
3
25
0
Dawar Mustaqeem
CeramXVR is a VR experience that lets users virtually test a windshield by driving through different terrain scenarios. It’s designed as an immersive product demo so people can see and feel performance differences in realistic conditions.Wayopolis is your location-based social + AR experience platform—basically a “real-world layer” where people and brands can discover places, see what’s happening nearby, and interact through map + AR content.Provatask (UpcomingMedia) is an AI-powered productivity + workflow management platform built to help individuals and teams plan, execute, and automate complex work in a structured way.
0
19
0
Loris Mantello
Football manager 2024 XBOX
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5
0
Matthew Tibbenham
VR Game & Narrative Designer on Peaky Blinders: The King's Ransom VR game.
0
19
0
Rudra Bhattacharjee
WhoareyouVR demo playthrough - Chapter 1 - YouTube
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4
0
Dawar Mustaqeem
Wayopolis is your location-based social + AR experience platform—basically a “real-world layer” where people and brands can discover places, see what’s happening nearby, and interact through map + AR content.Provatask (UpcomingMedia) is an AI-powered productivity + workflow management platform built to help individuals and teams plan, execute, and automate complex work in a structured way.
0
21
0
Rudra Bhattacharjee
Festival of joy - Prototype v2 - YouTube
0
2
0
Diego Oriani
Adobe — Aero app
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5
0
Luca Jakab
Augmented reality and art | ARe @ TATE
0
38
0
Krisha Design
AR Game Development: Finding Batman
0
8
0
Dawar Mustaqeem
It’s a mobile indoor-navigation app for partially sighted/blind users that guides them through buildings using scanned 3D spaces and smart waypoints. It gives real-time step-by-step directions with accessible feedback (voice/haptics) to help users move safely and independently.
0
23
0
Andy Cartwright 🔥
[Design Retainer] Ulster Studios 🎥
0
5
16
Muhammad Talal
pro
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
16
252
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