UI Design Projects in Antioquia
UI Design Projects in Antioquia
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32
Kevin Zapata
As Scouting America started their rebranding process, a new visual style was needed for their website. The following is an early, unimplemented prototype showcasing cleaner visuals that aligned with the new brand. You can check the Figma prototype featuring some basic interactions and animations HERE (https://www.figma.com/proto/pfWNp7k0wQQjUUD4gZILpv/Scouting-America-Prototype?node-id=29-163&p=f&t=oYFQereLqckXkPe5-1&scaling=scale-down&content-scaling=fixed&page-id=0%3A1&starting-point-node-id=29%3A163)
32
285
0
Juan Pablo Tamayo
Payflux
0
6
0
Nicolas Ochoa
Lingo Connect
0
23
0
Jose Diaz
Level UP — Website design
0
1
1
Styven Bedoya
Android 'Get The Message' Campaign Visual - UI Design
1
0
0
Mariana Gomez Giraldo
Pan comido - Easy piece
0
8
0
Valentina Urrea
WePlan - Web Design on Behance
0
8
0
David Klock
WerkWith
0
6
4
Jairo Ruiz
pro
This project brings together UI design, motion, and interaction. I worked on color grading and layout to improve visual clarity, and added microinteractions in Rive to make the experience feel more engaging and responsive. Some of the main challenges were optimizing a PNG sequence for a 3D interactive glasses element, and designing an intro that captures attention in the first few seconds without relying on heavy effects. I also explored Rive scripting to build a small particular interactive system that responds to user behavior and enhance the overall look of the interface. Overall, the project reflects an approach where visual design, motion, and interaction are treated as a single system rather than separate layers.
1
4
240
0
Juan Pablo Tamayo
EPAM GEN AI
0
9
1
Monica Valencia
Hilife
1
0
0
Jose Diaz
CapcutPRO — Infoproduct landing page
0
0
0
Mariana Gomez Giraldo
Softmax - webstite
0
4
0
David Klock
Ensamble ATR
0
5
27
Jairo Ruiz
pro
I built an interactive hero landing section entirely in Rive. The project centers on a rigged character that responds in real time to the user’s cursor, turning the hero into an interactive surface rather than a passive animation. Alongside the character, I animated the headings and CTA to create a cohesive motion system that reinforces hierarchy and interaction. This project explores how Rive can be used for hero-level UX, where motion reacts to user input and remains lightweight, scalable, and production-ready.
27
371
0
Juan Garces
UX Audit and Design System for Cesde
0
9
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