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Anna asol_design
pro
Kyiv, 02000
Want a Mobile App UI/UX Design that scales and converts?š
$5k+
Earned
4x
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4.7
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70
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Want a Mobile App UI/UX Design that scales and converts?š
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Affirmations App - Daily Quotes & Motivation App
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YOUR MEDICATION APP IS NOT FAILING BECAUSE OF UX. ITāS FAILING BECAUSE IT DOESNāT MAKE PEOPLE ACT. Most healthcare apps celebrate: āReminder sentā āNotification openedā āSession startedā None of this matters. The only metric that matters: Did the person actually take the medication - on time - without doubt? In most products - the answer is no. Not because users are careless. Because your product is weak where it matters.This is not an attention problem. This is an action reliability problem. Where apps break: action is easy to delay gap between reminder and real action weak confirmation user ends with doubt In healthcare, that means: missed doses ⢠duplicated intake ⢠real consequences CORE SHIFT: Stop designing reminders. Start designing completed actions. Signal ā Action ā Confirmation ā Certainty We redesigned PillsAlert with this focus: RESULTS: 4.9 rating +82% adherence +36% retention Ā App Store š± https://lnkd.in/egbVz6Uq Users say: āNow I donāt miss my medication.ā But the real signal wasnāt metrics. It was App Store reviews: āNow I donāt miss my medication.ā Thatās the difference between UI and a product that actually works. If your product tracks intent but doesnāt guarantee action - you donāt have UX. You have a dashboard. š BOOK A DIAGNOSTIC CONSULTATION https://contra.com/s/k6qZgFA2-mobile-app-ui-ux-design-audit-and-growth-strategy-for-mobile-app?r=ann_asol_36smcwac #uxdesign #mobileappdesign #healthtech #digitalhealth #userretention #productdesign #growthdesign #appgrowth #asol_design
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Most apps donāt lose users. They never earn them. In mobile products, users leave in the first 30ā60 seconds. Not because of bad UI - because value comes too late. Across 350+ apps, the same pattern repeats: value is delayed effort > perceived reward unclear progression the product asks before it gives Retention starts before onboarding ends. The goal is simple: Donāt explain the product - prove its value immediately. Thatās what I focus on: fast value exposure frictionless first actions clear progress early engagement loops If users donāt stay, your product isnāt working. Fix retention before you scale.
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ā”ļø Your scooter app is not losing users because of UI Users donāt drop because it looks bad. They drop because it takes too long to act. They open ā think ā hesitate ā leave. š§ ECOS - growth-focused redesign We didnāt redesign screens. We rebuilt the decision flow. Map-first UX ā instant action Real-time data ā faster decisions Frictionless booking ā ride in seconds Gamification ā users come back š Results +62% activation +48% ride frequency +41% retention +29% conversion š” Truth Less thinking = more rides = more revenue If your app looks good but doesnāt grow - you have a product problem. š Book a UX Audit / Strategy Session š„ Tags mobile app design, ui ux design, mobile ui ux, app redesign, scooter app, mobility app, scooter sharing app, gamification ux, growth design, retention ux, product design, map based app, booking flow, user experience, app onboarding, subscription ux, user flow design, figma design, startup app, asol_design
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