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Using a cutsom svg-to-json python script, hand drawn animations can be converted to vectors and compiled for RIVE and WEB implementation.
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POPP'EM — A RIVE Game
An evil AI has seized control of humanity. One agent stands between total subjugation and freedom.
The game is driven by RIVE's Data Binding, which handles the game clock, tracks the score in real time, calculates win and fail conditions at the end of the run, and triggers special sound effects at key score milestones. Tension before the game begins is handled by a fake loading screen, designed to let the opening exposition breathe and make players feel the weight of the mission before they're thrown into it.
All music was composed in Apple Logic Pro. A special shout out to Joey from School of Motion for contributing the crucial, deeply necessary "pop" sound effect.
POPP'EM (https://davidpreli.com/popp'em)is earnest about exactly one thing: saving the world. Everything else is negotiable.