Daniel Pacheco - Frontend Engineer | ContraWork by Daniel Pacheco
Daniel Pacheco

Daniel Pacheco

Frontend dev — WebGL, Three.js & interactive UI

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Followed by GALLERY L
Landing page for POLD, a B2B-focused web design studio. The goal was to communicate premium positioning through motion and restraint — not decoration. A 3D hero animation, a preloader that sets the tone, a logo that collapses on scroll, and a color palette that shifts with each section. Every micro-detail is intentional: the sound toggle, the En/Es switch, the way type fades in. The result feels expensive before you read a word.
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Real-time 3D shader experiment built with Three.js. Features a custom vertex shader that deforms the sphere geometry with layered noise (position frequency, warp, twirl controls) and a physically-based material with transmission, iridescence, and clearcoat. All parameters are tweakable live via a debug GUI.
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Designed and developed the official portfolio for Adrian Blasser, a music producer, mixer, and mastering engineer based in Montreal. The site showcases his discography, studio work, and services across three languages (EN/ES/PT). The project required a fully custom solution — no templates. I built a proprietary CMS and API so Adrian can update his discography entries, page content, and SEO metadata independently, without touching code. The design language matches his artistic identity: dark backgrounds, high-contrast typography, and cinematic imagery with smooth entrance animations throughout. Key deliverables: custom CMS + REST API, client-editable SEO per page, multilingual routing, Spotify integration in the discography, and a polished dark UI with scroll-triggered animations.
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