3D Cinema Booking Experience with Interactive Seat Selection3D Cinema Booking Experience with Interactive Seat Selection
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I built a fully 3D cinema booking experience where you can drag to explore the hall, see every seat from any angle, and book with full spatial context before you ever sit down. Built entirely on @Base44 in under a week. Here’s what it does: → 3D hall you can freely explore → Real-time seat availability (available, selected, booked) → Instant price calculation as you select → Showtimes page with upcoming screenings → Full booking confirmation flow The result: customers see exactly what they’re getting. No surprises. No wrong seats. Better experience, more confident bookings. This is what cinema booking should feel like. #Base44Challenge
Timothy's avatar
Seeing every seat from any angle before booking is exactly the kind of spatial confidence flat seat maps never give you. The real-time availability with instant price calculation is the practical backbone too. Was the showtimes page the trickiest part to wire up inside Base44?
Pedro's avatar
Compound Studio logo
The showtimes wired up clean. The hard part was the atmosphere, getting that warm cinema feel in 3D without it looking like a dev prototype.
Sagar's avatar
Ye le Jani Pedro wali post ke liye: This is insane Pedro! A fully 3D cinema booking where you can drag to explore the hall and see every seat from any angle — that's next level UX. "Your seat. Your story. Your 8K" — love the tagline too. And built entirely on Base44 in under a week? Super impressive for the $10K challenge!
Pedro's avatar
Compound Studio logo
Means a lot! When you can see your seat before you sit, that changes everything about the booking experience.
Sagar's avatar
Most welcom dear🔥
Rafee 's avatar
Seeing the exact seat angle before booking is a smart idea. How heavy was the 3D hall to optimize?
Pedro's avatar
Compound Studio logo
Thank you, Rafee!! The geometry itself was manageable but the lighting setup is what needed the most tuning. Getting a warm cinema atmosphere without killing performance took a few iterations.
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