The Concept:
To capture the terrifying scale of the deep ocean (Thalassophobia) using low-frequency audio synthesis. The goal was not just a song, but an Atmospheric Experience.
The Process (The "Secret Sauce"):
Vocal Drone Synthesis: I utilized my natural Deep Baritone voice to record a continuous low-frequency hum (Drone).
Texture Transformation: The AI analyzed the specific resonance of my chest voice and translated it into massive Hydrophone/Deep Sea Ambience and Basso Profundo choir elements.
Narrative Lyrics: Crafted a story about "Ancient Cosmic Horror" to match the crushing weight of the sound design.
The Result:
A 11/10 rated atmospheric track that mimics the sound of tectonic plates moving and massive sea creatures. Perfect for Horror Games, Sci-Fi Films, or Immersive Installations.
FLOOR 13: THE LAST ELEVATOR is an interactive horror escape game created for the Rive Halloween Challenge.
You wake up inside an abandoned corridor with one objective: reach the last elevator before the entity catches you.
The game features three difficulty modes — Normal, Hard, and Nightmare — with real-time movement, obstacle avoidance, jumpscares, audio, and an interactive escape sequence.
Built with Rive CLI, RML, Luau scripting, GPU Canvas, WGSL shaders, Data Binding, and State Machines.
The environment and gameplay are rendered in real time with GPU Canvas and custom WGSL rendering, while Rive scripting handles movement, collisions, difficulty modes, interactions, audio, and game state.