Hi :) This is a journey through asteroids into the heart of a star. Built with Three.js, React Three Fiber, and custom GLSL shaders. Liquid images, interactive particle typography, and a core that opens under your cursor.
Quick guide to seamless AI textures: 1) Describe the material clearly (e.g. "weathered oak planks, top-down, even lighting"). 2) Ask for seamless/tileable output so it repeats without visible edges. 3) Derive PBR maps (albedo, normal, roughness) for game engines and Blender. 4) Upscale to 2K/4K for close-up 3D work. Try it with this ai texture generator: https://imgtoimg-ai.com/usecase/ai-texture-generator
It’s pretty surprising how far you can get with pure code.
A small look at a Terraria mod I’m building. The laser, the glow, and the sparks are all generated from code and math instead of art assets. Still early, but it’s coming together.