Quick guide to seamless AI textures: 1) Describe the material clearly (e.g. "weathered oak planks, top-down, even lighting"). 2) Ask for seamless/tileable output so it repeats without visible edges. 3) Derive PBR maps (albedo, normal, roughness) for game engines and Blender. 4) Upscale to 2K/4K for close-up 3D work. Try it with this ai texture generator: https://imgtoimg-ai.com/usecase/ai-texture-generator
The etched blue ink treatment turns a postcard shot into something that feels printed. It works especially well on the pagoda and Rio frames, and doing it all inside Figma is a good reminder of how far that tool stretches.