The Impossible UI with Rive Challenge is wrapped!
Huge shoutout to everyone who participated, liked, commented, shared, and scrolled through.
🙌 Congratulations to the winners:
#1: James Kowalski
#2: Yar Demidov
#3: Ashley Best
You might have seen this logical puzzle in different games or puzzle books. I love making puzzle games, so I decided to recreate this one by hand.
For this challenge, I didn't want to give everything to an AI agent. Instead, I decided to use the full power of Rive together with Rough 2D animation and GPU canvas shaders.
I also used many of the Rive features I've learned throughout my journey:
• Triggers
• Property Groups
• State Machines
• Data Binding
• Scripting
🧟 Game Goal
There are 4 zombies — 3 regular zombies and 1 zombie wearing a cap. 🎃
⚡ Each zombie starts with 100 energy.
🍭 Your goal is to get the zombie with the cap to the lollipop, then bring him back together with his friends to the starting position. The other zombies need to help by sharing their energy with each other.
💥 But there's a catch: zombies can share energy only when they are on the same line.
⚠️ Don't waste your energy — one wrong move can make you lose!
Built this interactive hero with Rive👇
Financial data flows into a central intelligence chip, with subtle breathing motion and hover states that keep the animation flowing.
Small details, a lot of iteration. What do you think? 🚀