I chose Doritos because the moment I looked at the triangular logo, I instantly thought of the Upside Down world and the visual language of Stranger Things. Perfect match.
Narrative direction - a single Doritos bite becomes so loud it “breaks reality,” opening glowing red fissures, pulling the characters into a cinematic supernatural moment. Visually, I leaned into an 80s suburban night palette. I’ve dreamed of directing a Doritos ad for a long time, but never had the opportunity - AI finally lets me create and bring ideas to life. Thanks to Morphic.
All visuals, sound design, and music in this video were created entirely in Morphic.
Disclaimer: This is a fan-made ad created for creative/entertainment purposes only. Doritos did not sponsor, approve, or endorse this video.
Title: The Runaway Paintbrush 🎨 | CapCut World LA Challenge
Description:
What if a runaway paintbrush could take you on the most unexpected journey? 🎨✨
For my second entry in the CapCut World LA challenge, I created an imaginative AI video featuring a magical paintbrush, a colorful fantasy adventure, and an unexpected arrival at CapCut World LA.
Created using AI visuals, creative storytelling, character dialogue, and cinematic transitions in CapCut.
For the #SVGator Challenge I made an animated product ad for DOUGHLY, a fictional donut brand. Every donut is built from clean vector layers (dough, icing, toppings, hole and highlight), so each one is fully editable and animatable.
How the 20s story plays out:
→ The box slides in and ten flavors drop in one by one with a little bounce
→ The camera pushes into a close-up of each donut, in turn
→ During every close-up, that donut wobbles and floats while the others fade away, so nothing distracts from it
→ A caption names each flavor
→ The camera pulls back to the full box: "Pick your favorite."
What I focused on:
Camera moves: zoom, pan and ease between ten close-ups
Spotlight timing: neighbors fade out and back in sync with the camera
Motion that feels playful: bounce-in, wobble, gentle float
Format: 4:5 (1080×1350) · 20s
Brand and product are fictional.
Building every donut from separate dough, icing and topping layers is such a smart call. A new flavor becomes a recolor, not a redraw. On the camera timing: the spotlight fade on the neighbors really keeps the focus. Ten close-ups in 20s is a quick pace though. Did you try a...
This was one of my first Adobe Photoshop projects, for this project we were instructed to come up with a print and web ad that can be used for both the internet and a magazine. I chose to do an ad for Playstations Days of Play for this piece I just did a rough sketch of where I wanted my assets to be. I then took pictures of my Playstation controllers then cleaned them up in Lightroom. after that I went to photoshop and began my work.