I’ve been building out my 3D browser game with stronger zombie attacks, ranged kings, field traps, changing environments and unlockable pumpkin skins.
Players can work through 50 waves and compete on the leaderboard. I’ve also refined the mobile controls and simplified the interface to give the action more room.
Here’s a look at the update. I’d love your feedback on the gameplay and visual direction.
Adding ranged enemies and field traps while giving the action more room on mobile caught my eye. Building Nova64 has made me pay closer attention to what players can read at a glance on a phone. When a wave gets crowded, what cue has worked best for telling a ranged attack apart from a trap?