🐦 Flappy Bird Clone – Unity 2D Arcade Game A polished 2D arcade-style game developed in🐦 Flappy Bird Clone – Unity 2D Arcade Game A polished 2D arcade-style game developed in
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🐦 Flappy Bird Clone – Unity 2D Arcade Game A polished 2D arcade-style game developed in Unity using C#. The project focuses on clean architecture, modular system design, and proper state management rather than simple replication.
šŸŽ® Core Features Physics-based player movement using Rigidbody2D Procedural pipe spawning system Collision-based death detection Game state management (Main Menu, Ready, Playing, Game Over) Pause & Resume system Parallax background effect Two-level environment variations
🧮 Scoring System Hybrid score display system: Sprite-based live score (arcade style) TextMeshPro-based Game Over scoreboard Persistent high score using PlayerPrefs Medal system: Bronze (lower than best) Silver (equal to best) Gold (new high score) First-play detection logic (no medal on initial run)
šŸ— Architecture Design Separated responsibilities: UIManager for state control ScoreManager for scoring & persistence Clean method separation and organized headers Inspector-driven configuration Safe array access and runtime error prevention
šŸ’” Focus This project emphasizes: Clean coding practices Modular game systems Scalable structure Professional UI flow
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