Project #3 — Greedy Game Module Not every mobile project needs to be built from scratch. I recent...Project #3 — Greedy Game Module Not every mobile project needs to be built from scratch. I recent...
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Project #3 — Greedy Game Module
Not every mobile project needs to be built from scratch.
I recently worked on Greedy, a plug-and-play game module designed to be integrated into larger mobile applications.
Built with Kotlin Multi-Platform + Compose Multi-Platform, the module is designed to provide a consistent gaming experience across Android and iOS while keeping the implementation reusable and easy to integrate.
Highlights:
• Interactive game experience • Android & iOS support • Reusable & plug-and-play architecture • Modern Compose UI • Smooth animations & interactions • Designed for integration into larger apps • Cross-platform code sharing with KMP
I enjoy building reusable mobile components and modules that solve a specific problem without requiring teams to reinvent the wheel.
If your product needs a custom feature, reusable module, or cross-platform experience, let's build it.
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Saad's avatar
Shipping a game as a drop-in KMP module is a clean idea, the integration friction is usually Compose version and dependency conflicts on the host side. Documenting the exact Compose Multiplatform and Kotlin versions it expects saves integrators a Gradle resolution fight.
TruApps's avatar
Absolutely, great point. Dependency and Compose version compatibility can make or break the drop-in experience of a KMP module. I’ll make the supported Kotlin, Compose Multiplatform, and dependency versions explicit in the integration docs. Thanks for pointing that out!
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