New year, new website, new (interactive) motion design reel π And also (sort of) new to Contra, ...New year, new website, new (interactive) motion design reel π And also (sort of) new to Contra, ...
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This card stack transition combining the SVG of each card to the sticky position is giving my brain really satisfying scratches ππ
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I've been doing a lot more Framer developments lately where I don't do the design, I think one of the big advantages of having a strong background in design is that I can see the designers vision to translate it into the web obsessing over the details.
I.e. see Figma design screenshot in the comments how each card had the same SVG but in irregular placements, I saw it as an opportunity to perfectly align them on scroll and add a bit of a transparency reveal at the end. It feels way more intentional and ties everything together.
Design by @Iverson developed by me
Katy Sander and I joined forces to trap a demon and bind it to the Mac notch. He wasnβt happy about it. But heβs just as helpful as the other agents, and a lot funnier.
Meet Notchling. Hand-drawn, then vectorized and rigged in Rive. All animations, state machines, and timelines were built using the CLI, along with the ElevenLabs and Claude integrations that bring him to life in the final Swift package.