Salford Campus Crisis | Unity Game AI Project Short description: Developed adaptive enemy AI in U...Salford Campus Crisis | Unity Game AI Project Short description: Developed adaptive enemy AI in U...
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Salford Campus Crisis | Unity Game AI Project
Short description: Developed adaptive enemy AI in Unity using state machines, NavMesh navigation and a custom field of view system.
Full description: I developed adaptive enemy behaviour for Salford Campus Crisis, a Unity game project created as part of my MSc in Games and Extended Reality.
The AI system used state machines to control enemy behaviour, NavMesh for navigation and a custom field of view perception system to detect and react to the player. The project focused on creating more responsive and believable enemy behaviour while maintaining reliable gameplay performance.
Skills Unity, C#, Game AI, NavMesh, State Machines, Enemy AI, Gameplay Programming, Game Development
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