AI Boss demo, I made it 2 years ago. Build on Unreal Engine 5 with Behavior Trees.AI Boss demo, I made it 2 years ago. Build on Unreal Engine 5 with Behavior Trees.
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
Back in 2016 I made a lot of cinemagraphs for HBO.
They took a surprising amount of work. Masking footage, finding the right loop, freezing parts of the frame and getting everything to transition cleanly.
I’ve had an idea for a simpler cinemagraph tool kicking around in my head ever since.
About a month ago I built another small tool using Toolcraft as the starting point, so yesterday I wanted to see if it could handle this idea too.
A few hours later I had a working cinemagraph editor.
Drop in a video → find your loop → choose how it loops → paint the areas you want to keep still → export.
Basically the workflow I used 10 years ago, condensed into a few controls.
Still rough around the edges, but kind of wild to finally build a tool I’ve been thinking about for a decade.
The masking-and-looping history is exactly why a simpler cinemagraph workflow feels valuable; the tricky part is preserving a seamless transition without making the tool feel like a timeline editor. Curious direction for an AI-assisted app.
Can we talk about how weird it feels to actually like using AI in branding now, after spending a year being suspicious of it?
For me it stopped being "generate a logo" and started being more like a sparring partner... it throws rough, unexpected shapes at me and I spend my energy deciding what's worth keeping and shaping it into something that actually feels like the client.
Turns out the job didn't disappear. It just moved further upstream... into judgment, not execution.
Love the shift from generation to judgment here—the sparring-partner framing makes the designer’s role feel much more intentional. The real craft is in editing those rough shapes into a visual system that still carries the client’s voice.