HOW I MADE IT
(1) Look and pacing: planned pacing and transformation style, then locked a look: natural 35–50 mm lens, chaotic handheld camera, amber and teal interior light, and one continuous dusk from her apartment to LA.
(2) References: generated character sheets for MIA and OOLONG, her apartment, two body-change states (big head, long neck), giant MIA in her street, CapCut World LA from above, and the hero mug.
(3) Generation: Seedance 2.5 in CapCut Video Studio with one 30-second timecoded multi-shot prompt, @image references, dialogue in { } and a sound effect for every action in < >.
(4) No morphing: every body change happens inside a dust burst and is revealed already finished. The growth to giant happens on a cut: she jumps off the sofa inside and lands as a giant outside.
(5) Iteration: three full takes. Take 1 had fisheye framing and a hills ending that lost scale; take 2 fixed angles, scale and continuity but was too static; take 3 brought back the handheld energy and kept OOLONG moving in every shot.
(6) Edit: final assembly and export in the CapCut editor (33 s).