3D architectural visualization for Logwise, showcasing their logistics facility, operations and b...3D architectural visualization for Logwise, showcasing their logistics facility, operations and b...
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What if a space brand didn’t just look futuristic — but felt like it was already living in the future?
For XPACE, the goal was to build a visual identity that could turn the idea of space exploration into a complete and immersive brand experience.
The identity combines a bold typographic system, a high-contrast visual language, and electric blue accents against deep black to create a futuristic presence that feels precise, technological, and unmistakably XPACE.
But the identity didn’t stop at the logo.
The system was extended across digital interfaces, web design, favicon and UI icons, access cards, board passes, and branded applications — creating a consistent experience across every touchpoint.
Every detail was designed to make XPACE feel less like a brand inspired by the future, and more like a brand built for it.
XPACE — Visual Identity System.
Looking to build a visual identity that goes beyond a logo?
Let’s create something with a world of its own.
The identity system feels cohesive because the typography, electric blue accents, and image language all push in the same direction. Extending that logic into interfaces and packaging is what makes XPACE feel like a real world, not just a futuristic logo.
I’m a 3D Artist and Animator and the team lead at Voxaryn Studio. We specialize in 3D character modeling, environment design, animation, architectural visualization, and cinematic content.
I’m currently looking to connect with creative studios, agencies, game developers, filmmakers, brands, and other creatives who need reliable 3D production support for freelance, contract, or project-based work.
Our team can support projects from modeling and texturing through animation, lighting, rendering, and final delivery.
I’m looking forward to connecting with other creatives, building new collaborations, and working on interesting projects here on Contra.