A FREE UI kit for Rive. To make building fun stuff in Rive easier, I’m building a UI kit with ess...A FREE UI kit for Rive. To make building fun stuff in Rive easier, I’m building a UI kit with ess...
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
A FREE UI kit for Rive.
To make building fun stuff in Rive easier, I’m building a UI kit with essential, interactive components:
• Buttons, switches, sliders, checkboxes, radios, and more
• Built with data binding for easy interaction and integration
Built to speed up interactive UI, so you can focus on the creative and fun part
👉 What components would you want to see in a UI kit like this?
Alright ! Everything's coming together slowly. Having the software running in Rive runtime, building real time cinematics, and having all the keys to edit things by hand and directing AI. Feels so good !
There's a lot to show, yet a lot to do. I'm new to build in public somehow but I think the tool itself will be open sourced as I think it would be valuable for people to contribute and maybe create some 3D games inside Rive with all the tools they would need ? I don't know 😃 At least I'm having fun !
Using CC0's assets here for the demo from https://kenney.nl/assets
AI can make the interface. But can it decide what should exist?
We’re entering a phase where AI can generate polished UI, explore layouts, and turn ideas into working prototypes incredibly fast.
But there are still questions that need human judgment:
→ What problem are we actually solving?
→ Which feature matters most?
→ Who are we building for?
→ What makes the experience feel simple and intuitive?
→ What creates real value beyond a beautiful screen?
So I’m curious:
What still needs the human touch?
🟣 Product decisions
🟢 User experience
I’d love to know which one you think matters more — and why.