The category default for AI products is dark backgrounds and gradient glow. Heron's audience is architects, so we built the visual system out of their working material instead.
Everything on the site is drawn as architectural line work. Plans, elevations, dimension strings, and annotation boxes styled like redline mark-ups, each one holding a genuine code reference rather than lorem text.
The system does two jobs. It reads as native to someone who spends their day inside Revit, and it supports the product story, because Heron works inside the drawing rather than beside it.
The Interaction Grimoire is a 207-folio exploration of interaction design, AI behavior, delegated agency, permission, memory, trust, feedback, error, and human authority, written through the language of ritual technology.
The premise is simple: an interface is not decoration. It is the threshold where human intention becomes machine action.
Buttons become sigils. Permissions become wards. Agents become delegated hands. Receipts become seals. State becomes memory. And good interaction design becomes the law that determines what may cross between human and machine.
Beneath the occult visual language is a practical systems question I keep returning to:
How do we give increasingly autonomous machines useful agency without making human authority invisible?
This work is part interaction design, part AI behavior design, part systems architecture, and part visual worldbuilding.
THE ROSE REMEMBRETH.
THE CIRCUIT OBEYETH.
THE CROSSING JUDGETH.