Worked on this all night trying to crack the code… How do super simple games like 2048, Wordle, T...Worked on this all night trying to crack the code… How do super simple games like 2048, Wordle, T...
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Worked on this all night trying to crack the code…
How do super simple games like 2048, Wordle, Two Dots become so addictive?
It actually started as a maze game, but something felt missing. I wanted something simple yet endlessly replayable something that gives you a constant dopamine chase.
Then it clicked.
A game about finding the oddity.
Like a minimalist, fast-paced “Where’s Waldo,” but reduced to its purest form: shapes.
One rule: Find the anomaly.
There’s always one shape in the grid that doesn’t belong.
Every level is different.
It’s endless, stimulating, challenging, and surprisingly fun.
ANOMALY is the most complete, polished build I’ve ever made with Anything and it’s officially 100% done and getting uploaded to the App Store soon.
You can test it right now in the web version.
Hope you enjoy it this one means a lot.
This looks incredibly fun — and you’ve nailed exactly what makes those simple classics so addictive!
I’m definitely giving the web version a try! Quick question — did you design a difficulty curve or does it scale dynamically as players improve?
I did! It’s based on your score so the grids start at 3 by 3 but can get all the way up to 8 by 8 and the patterns also get more difficult making it harder to spot the anomaly.
That’s a great progression system — gradually increasing both grid size and pattern complexity keeps the challenge engaging without overwhelming new players. Are you considering adding any power-ups or timed modes later to mix up the gameplay even more?
It actually got it right away mainly because I gave it 25 shapes to start with and pattern generations of course I told it to always make sure an anomaly shows up as well. Difficult part was refining it making sure it's not impossible to spot the anomaly.
Yeah I can see that being challenging but I tried it out and it worked flawlessly! did you create those images yourself and do you plan to release more?