Defining the "Ancient" Aesthetic πŸ›οΈ When Paramount briefed us for Sonic 2, they needed the Echid...Defining the "Ancient" Aesthetic πŸ›οΈ When Paramount briefed us for Sonic 2, they needed the Echid...
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Defining the "Ancient" Aesthetic πŸ›οΈ
When Paramount briefed us for Sonic 2, they needed the Echidna backstory to feel like a mythological history lesson.
The problem? Standard 3D character models often feel too modern or "cartoonish" for that specific vibe. We needed the weight of history.
My approach was to treat the sequence less like a cartoon and more like a motion-controlled tour of a museum. We focused on heavy, slow camera movements and deep parallax to sell the scale of the stone carvings.
It was a delicate balance of "deceptive" visuals, looking like detailed 3D relief sculpture but constructed almost entirely from projected 2D art.
I'd like to think we really achieved the look we were going for!
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