Recreating Classic Arcade Fun: A Modern Brick Breaker in UnityRecreating Classic Arcade Fun: A Modern Brick Breaker in Unity
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
Brick Breaker Reborn For a nostalgic arcade-focused client looking to recreate the classic brick-breaker experience with a modern feel, I developed an Arkanoid-style game in Unity using C#. The client’s goal was to build a simple but addictive 2D game that could appeal to casual players while maintaining smooth controls, satisfying feedback, and replayable gameplay.
I handled the core gameplay development, including paddle movement, ball physics, brick collision and destruction, score tracking, win/lose conditions, and basic UI systems such as start, game over, and restart functionality. The client also wanted the game to feel responsive and polished rather than just technically functional.
One of the main challenges was achieving the right ball behavior and gameplay balance. If the ball speed or bounce angles felt inconsistent, the game became frustrating instead of fun. To solve this, I carefully tuned the physics, paddle interaction, and collision responses to create a smoother and more predictable gameplay loop while still keeping it challenging. I also structured the code in a clean and modular way, making it easier to expand with power-ups, level progression, or visual effects in future updates.
This project reflects my ability to turn a simple game concept into a polished and enjoyable player experience through clean Unity development, gameplay tuning.
Back to feed
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started