For the Figma Makeathon, I built an interactive prototype that externalizes emotional states as systems that can shift.
Users choose one of four states: Overwhelmed, Anxious, Numb, or Depressed. Once a state is chosen, the user engages with a guided environment where motion, rhythm, and transformation gradually de-escalate the system.
Examples of the visual changes:
• Chaos untangles
• Pulse stabilizes
• Presence becomes known
• Weight lifts
This project was built entirely in Figma Make with responsive interactions, randomized prompts, and ambient sound to create a fully immersive experience.
Check out the full site here: https://dodge-quilt-66023040.figma.site/
An experiment exploring how to visually communicate design impact through a draggable before/after slider. Built to test the interaction and motion feel of scrubbing between two states of a design, it uses a small format to show transformation at a glance 😊
The compact format is doing a lot of work—the draggable reveal makes the improvement immediately legible, while the consistent card rhythm keeps the comparison easy to scan.