The Rogue: Prince of Persia (UI Concept) (https://www.behance.net/gallery/196670965/The-Rogue-Pri...The Rogue: Prince of Persia (UI Concept) (https://www.behance.net/gallery/196670965/The-Rogue-Pri...
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Artur's avatar
The hard part with game UI over art this high-contrast is usually keeping the HUD legible without flattening the illustration. Did you end up scrimming behind the panels, or tuning the art's value range to leave quiet zones for them?
Sanwal's avatar
Thanks Artur! High-contrast and stylized art makes legibility a real puzzle. I ended up using a bit of both! I tuned the underlying illustration’s value range to create dedicated "quiet zones" for primary elements, while using dark, slightly angled container panels and subtle...
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