If you're snowed in this weekend, see how high a score you can get in
Polygun: Gates (my take on the beloved Geometry Wars "Pacifism" game mode from 2008)!
After the initial artboard setups, it was just a matter of telling Rive's script agent how the game worked, then iterating and adjusting settings in the code for the physics, movement, enemy and token (multiplier) behavior.
This was all done in one afternoon. It's still amazing to me how much Rive is capable of, all in one app.
Now I'm itching for more - it needs sounds, music, more game modes, persistent online leaderboards...
Maybe I'll have time today and tomorrow to add a few more bells and whistles to the experience. For now, enjoy the game!