A-CAM: the on-set monitor skin
I direct films with AI as a camera, not a generator, so I designed A-CAM as the monitor in video village: the screen you watch a take on while it rolls.
Everything comes from a cinema camera's monitor. The REC light moves from STBY to REC, HOLD and CUT as you play and pause. The timecode is frame-accurate SMPTE, and tapping it shows the time remaining.
The seek bar is marked like film edge code and has a playhead flag, and the volume control is an LED meter. A slate opens the film and "That's a wrap" closes it, and the take number goes up each time you replay.
The monitor menu has working tools: 2.39, 1.85, 4:5 and 9:16 frame lines, plus Log, Mono and ARRI-style false-color views.
Accessibility was part of the design from the start. Solid status bars keep text readable over any footage, the amber focus ring has a black halo, touch targets are 44 px, and the layout adapts to the player's own width.
Every control works from the keyboard, and G and V switch frame lines and views. With reduced motion turned on, nothing blinks, slides or claps.