Reworked and refined the motion of an existing character animation of a company.
I spent time on the little things that are not really 'visible' but make a character feel more alive.
the pupil has a subtle pseudo curved effect using Rive path scripting. There’s a slight delay between the tilt, a bit of squish. You might not consciously notice these details, but they make a difference in how expressive the character feels.
Been experimenting with pixel art and character design in Figma.
I explored different expressions, poses, and small details to give Zippy its own personality. Keeping the blue and neon-lime palette consistent helped bring the character set together.