This project challenged me in many ways. The process involved multiple iterations, layout adjustm...This project challenged me in many ways. The process involved multiple iterations, layout adjustm...
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This project challenged me in many ways. The process involved multiple iterations, layout adjustments, and constant refinement, but I continued nonetheless — and enjoyed seeing the concept gradually come together.
BEYOND is a football storytelling experience that goes beyond traditional player statistics.
Instead of focusing only on goals, assists, and trophies, the concept explores the stories behind the players: their journeys, breakthroughs, achievements, career-defining moments, and personal stories.
The experience includes:
⚽ Player discovery
🛣️ Career journeys
📊 Statistics and achievements
📖 Personal stories
📸 Memorable moments
The goal was to create an immersive experience where users don't just view a player's profile — they explore their story.
BEYOND — Beyond the numbers. Beyond the game.
Available for work
I'm currently open to freelance UI/UX design, product design, mobile app design, and creative collaborations.
If you're building a product or have an idea you'd like to bring to life, I'd love to work with you.
📩 msonterijever
twitter is still too long
Got you — here's a much shorter X/Twitter version:
This project was tedious, but I kept going.
Introducing BEYOND ⚽️ — a football storytelling experience that goes beyond stats to explore players' journeys, stories, achievements, and defining moments.
Beyond the numbers. Beyond the game.
✨ Available for UI/UX & Product Design work
📩 msonterijever@gmail.com
The way the oversized promise carries through the pink palette is really effective—the close-up crops make the car feel immediate without losing the campaign idea.
The low-poly scene already has a strong sense of place, and the 60fps browser target makes the interaction feel ambitious in the best way. I especially like how the restrained palette lets the “Explore the Silo” typography lead the experience.
Icon cards for me, bouquets are such a visual purchase that a scannable icon beats reading "small/medium/large" every time. Did the compact chips version convert worse in testing, or are you still gathering data on that?