Exploring the visual identity for my first Framer template. I really like this combination of cool and warm colors, so I might follow this direction :)
Made an hyper realistic earth using classic shading techniques like perling noises, specular, fresnel effects, etc. using WebGL, Three.js and GLSL. What do you think?
Part of three.js journey
Pueden probarlo aquí: https://earth-shaders-six.vercel.app