Created stylized 3D characters, props, environments, textures, rigs, and animations for MathBreak...Created stylized 3D characters, props, environments, textures, rigs, and animations for MathBreak...
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Created stylized 3D characters, props, environments, textures, rigs, and animations for MathBreakers, with a focus on game-ready assets and real-time performance in PlayCanvas.
A few years back, I worked on this skateboard project. I can't believe I've now actually brought it to life with Claude Opus 5.5 🤯
Claude took my 3D model from Blender and refined it, then took the Board Builder UI I designed in Figma and built it live in 3D. Pick a deck and the print appears, pick trucks and they drop right onto the bolts, pick wheels and they slide on along the axles.
For the deck graphics, I generated the art with GPT Image 2.5 and added it onto the 3D board. Just look at how CLEAN it all is. The textures, the lighting from my Blender scene, the shine on the prints. It honestly feels like a full Blender render.
I tweaked the render prompts a few times to get it perfect, but this was all done with Claude Opus 5.5.