This is a fun single-level game built over the course of a few weeks.
In this game, the player has a limited amount of time to complete the level. The catch is that using traversal abilities such as double jumping or dashing consumes a small amount of that time. Players must carefully balance movement and efficiency while navigating the environment.
This is meant to be an arcade type game where players try to beat each other’s highscores, so the goal is to traverse the level with the most time remaining.
Enemies use a basic AI system that allows them to patrol platforms, chase the player when spotted, and return to their route if the player escapes. The final boss uses a finite state machine that cycles between several attack patterns, including AoE attacks and projectile launches.
I know, right? 🔥 The tracks were made by the other programmer on the team. He's super passionate about retro consoles, so he definitely knows what he's doing.
Took part in the Video.js Skins Design Challenge on @contra with @MuxHQ. My entry, Kinetic Reel, treats the player like a poster: title words fly in on the timeline, and the video's own rhythm drives the typography. Built on Video.js v10 with a Mux-hosted video.
The shift from building walls to making a place feel like yours is a fun design problem. A single lamp can make the same room feel like a workshop or a hideout. Are you leaning toward lighting as something players place and adjust themselves, or as part of the room themes?