Today I explored an Uber ride-request status component with one question: When the driver is stil...Today I explored an Uber ride-request status component with one question: When the driver is stil...
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Today I explored an Uber ride-request status component with one question:
When the driver is still completing another trip, does the interface clearly explain what is happening and when the rider should expect them to arrive?
When you’re waiting for a ride, what matters most to you: what the driver is doing, the ETA, or where they are on the map?
Thanks, that was exactly the point I was exploring. “On the way” can sound like the driver is already heading directly to you, so I wanted the current state and ETA to be more explicit. Glad that came through.
You don’t need huge headlines or long explanations. You need the right image + short headline + clear offer.
For the first version, we worked on the branding, the image and the copy together, so at first glance it’s clear: this is a makeup course, and here’s what you’ll get.
The second version is still beautiful and still feels like beauty. But what are you actually getting? A makeup course? Products? A store? That’s the problem with a Hero that looks good but isn’t thought through.
Your first screen doesn’t need to say everything. It just needs to say the right thing.
Not every direction I create makes it to the final storyboard; here's one that didn't.
For a recent B2B SaaS intro video, I explored two very different illustration approaches before landing on the final style.
A: a friendly mascot character guiding viewers through dashboards and stats
B: minimal line-art, following one person's story instead of showing the product at all
Which one feels stronger to you as an intro, and why? Character design and personality, or the quieter, more narrative line-art approach?